Disney Infinity

This is only the beginning of a franchise that collectors will go crazy.


For a time it gave the sense that Disney would abandon the creation of video games that were not typical for children based on their films, when he began to dismiss people from Disney Interactive, closed Junction Point (the study of Warren Spector, who apparently did not get the sales targets and popularize the figure of Oswald rabbit) and especially after ordering the closure of the LucasArts video games division.

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The news coming from a possible game competition of Skylanders left no clear if he was a toast to the Sun, or a last attempt of the company in the interactive entertainment. But Disney does not stitch without thread and if something knows to handle the marketing. Now we have seen that what happened is that the company was focusing their efforts on a large interactive project.
Disney Infinity has a huge sales potential; Drag the child audience with stories of the characters, collectors and aficionados to Princesses and worlds with the figures used by the game, and players in general with the incentive of creativity. The Wall Street Journal has published that the company has invested 100 million dollars in the franchise (Disney has already said that it intends to launch an Infinity per year,) which shows how hard you opted for it.
It is an excellent premise that takes ideas seen in other games and the power even with all the strength of the Disney universe, although there are some seams that need a better shot to bring it to reality and is necessary to make tweaks to make it a totally rewarding experience.


Spelunky’ requires of us our maximum concentration. Nothing to go crazy and without previously facing where you jump. Now we can go very well by the mines and the jungle, a fall into the void in the caves of ice will have to start over from the beginning (or the shortcut of the jungle). This caution and constant fear is growing to know that every game will be unique, and all because the stages are randomly generated. But it is something which, in turn, makes it unique in the broadest sense of the word.
We match on many occasions by losing a game because of a trap tiki, but at the same time encourages us trying to do it, because we know that reaching a new area will be a prize that will have price. We feel, in short, a few real explorers. Although to be good will have to sweat (and die) much. Therein lies its greatness.
Despite the burden that we may suffer, the truth is that the more we play more we will notice how much we are making progress, reaching spend areas that before seemed us complicated and now not so much. For example, those damn traps arrow. With experience you will discover (if not, here am I with this Council) that if we throw them some object, such as a stone, they shoot your deadly arrow and we pass in front of them without fear of damage. To the fool, after having died a hundred times, that Yes, the utopian idea of reaching the temple pull is not so far-fetched. But of course, we can always pifiar up to a simple bat calculating evil a jump, beating us, and falling into some spikes. And us cursing the bat and the family of bats.


Who said there is no love at first sight? Because honestly, what we feel single FEZ can be defined as such.
Not already only for damn good thing is, that it is; but also, because to enjoy this two-dimensional adventure we have recalled our childhood enjoying those wonderful 8-bit platforms. And accomplishing that is not paid or with all the gold in the world.


But FEZ is a fairly economical whim; one that only 800 points (ten euros) Microsoft allows us to enjoy an adventure as the old with a duration ranging from 7 to 10 hours of play, depending on the desire that we have for uncovering all the secrets hiding this fantastic game of Polytron.

Bioshock Infinite

From the moment in which it was announced a new Bioshock at the hands of the guys at Irrational Games, the excitement and the expectations were hardly controllable. The reasons were related to the brilliant success of the original game, in 2007, which is still among the best releases of the recent times-shooter genre. So with these precedents the idea of counting with another product of the same study and under the same name was unusually suggestive, and that by the way we had enjoyed a second part which released 2 K Marin in 2010 and which also ended resulting outstanding.


But, of course… A new work from Ken Levine and company is hardly objectionable, especially from the moment in which it was revealed a flawless and very long trailer in-game showing the benefits of the product.
Since then there have been delays, abundant mysteries and, above all, an uncontainable impatience.
Now, with the program in their hands, only we can guarantee that the waiting was worth, since it offers Infinite continues to have appealed against a character and charisma and is also a brilliant game from any point of view. True that the impact of the first Bioshock hard, and it will cost, equal it but it must also be clear that Infinite is a wonderful and powerful product: virtues as little widespread shooters in first person as the plot, dialogues or the atmosphere.
What is offered on this occasion is a triple-A with all the letters, one which has granted some factors of complexity in terms of the fight against the idea of reaching a larger public, but which is also characterized by impressive production values and virtues that estilan the work of those responsible.

Battlefield 4

Finally launched the anticipated Battlefield 4, and here we bring you our video analysis in its version for PCs, which have divided into two parts, since as it is usual in recent games in the series we have on the one hand a story mode for a player, and on the other the Multiplayer Online modes, focusing this first video on our impressions of the campaign alone.

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Starting with the plot, history tells us a conflict between the Nations of China and United States, putting us on this occasion in the skin of a single protagonist, Sergeant Daniel Recker, by what a difference as seen in the last delivery now the campaign has a more structured narrative thread, developing the action almost in its entirety in various parts of China.
In this sense the mechanics is a shooter classic in first person, but with the peculiarity that we will never be alone, since we will be part of the peloton Tombstone, by that at all levels of the game always will have some of its members fighting on our side, acting these always by your account controlled by the CPU, even though we tell them that we want enemies that they attack with just mark them on screen in a way very similar to the system used in the online multiplayer mode to highlight the opposing team members.
However this same possibility to make enemies, also resta le difficulty to the game, because that can also be used for the sole purpose of detecting the exact position of the enemies that are in our line of sight for so they can not surprise us, what must be added to the artificial intelligence of these features already in case some problems since on many occasions the enemies have a somewhat erratic behaviorespecially when looking for coverage, staying very often fully exposed our shooting.


To begin, we must say that there is a change of pace in the 14th FIFA, which can be a little strange and even shocking at the beginning. Passes and a fast player as we were so accustomed in the previous installments, is no longer as well; These players are now with a steel wall in defence. This time FIFA 14 is slower, they have been more careful and they require to take control of the good football (play with care and implement a thoughtful strategy about how we played before and realize that we must learn to play a little more, a little better). A series of updates to the physics of the game – something visible in the animation and scenes (realism in models of players has improved with the passage of the years – and the other big change is the intelligent control of the ball. In the typical style of FIFA, the presentation of the product both the menu and the ambiance is impeccable.
There is something in particular or difference that encourage us to think desperately “Mie@%$, I need to buy it!”, there are some differences compared to previous installments in the gameplay below. For example, when a player was not in movement has had greater control and maneuverability of the ball in all directions, now this extends to the player movement (running logically). This opens a possibility and a characteristic in particular makes the 14th FIFA a “joga bonito”, zigzagging through the field taunting defenders, etc.
This does not mean that he is invincible. For each turn or turn is made, the player can risk increasingly losing balance and ball control. Of course, there are some players that are better to keep control of the ball than others, depending on their statistics. Find out who is the best player and with this create a suitable strategy for the team, is what makes it entertaining to this installment. And this is easy thanks to a set of tools that can be used before and during matches.
The best players are in a better position to make special moves, are also easier to do with these players, because you don’t have to hold the special move button. With just a few movements of the right stick, you can enjoy all kinds of feints, stopping the ball, side rolls, simply played for amusing the player and the fans. The ability to actively protect the ball, gives one a little more time to plan the attack and get those crucial seconds needed to make the perfect shot.

World Of Tanks

Mixture of realism and arcade, Wargaming.net presents on Xbox 360 one of the most successful games of the F2P model that introduces us to exciting battles.
World of Tanks in PC numbers speak for themselves. More than 45 million users already know what it is to compete against other players in this game free to play that puts us commanders of powerful tanks in the greater war history, the second world war.


With such numbers, it is not surprising that the guys at Wargaming.net have decided to make the leap to Xbox 360, which will host its own version of the well-known F2P and console that was announced at the last E3. We have already had the opportunity to test the title in beta and unravel some of the main features for the Microsoft platform.
Perhaps the first thing that we should cite is that ‘World of Tanks’ will remain a completely free game, although only the current console of the Redmond company GOLD users will be people who will enjoy it; SILVER will have to settle for such only seven day trial.
Already delving into the heart of the matter, the Xbox 360 version keeps all the features that have become a success the game in compatible: tanks and the strategy when it comes to equipping them remain the protagonists. For those who do not know or have had the opportunity to play his namesake in PC, Wargaming.net has included a tutorial, even though we have to comment that this there is the completeness that we would. In it we teach controls movement and shooting, besides knowing some tips when it comes to break down enemy tanks. A review of the basics and just take us 10 minutes to complete it. If at any time you feel uncomfortable with the controls, quiet; from the options menu you can choose different settings until you find the most comfortable.
Many will think that ‘World of Tanks’ is an action game in which premium annihilate enemy tanks or let us with their bases; and Yes, it is correct, the title continues that mechanics but must know that go crazy traversing the field and putting you in front of four vehicles of the opposing team will result in a premature death. The game of Wargaming.net goes a step beyond the frantic action and arcade. Nor is it that we find ourselves before a simulator of the 2nd World War, but like ‘World of Wairplanes’, we find a mixture of realism and accessible gameplay.
The first step to learn a little more title will have to make it choosing a faction, obviously every one of them will bring their own models of tanks and that we will be able to modify along different lines and credits earned, being United States or Germany some examples that we have enjoyed in the beta. Delving for the menus will discover a wide repertoire of skills and improvements for our vehicles, hence the importance of equipping well before going into battle. As we win games we will obtain benefits to invest in repairs after each confrontation, let us stockpile of ammunition or even achieve experience and improve the skill tree. Although priori we think that they will be separated little developed and in those who think the chicha ‘authentic’ is based on the fighting, the truth is that I can confess that we will spend a few minutes deciding that we should “skill” more or what type of ammo. The personalization of the tanks will also be present to being able to choose among a wide range of colors, not to mention the different models; all real and that they have their pros and cons.