This is only the beginning of a franchise that collectors will go crazy.
For a time it gave the sense that Disney would abandon the creation of video games that were not typical for children based on their films, when he began to dismiss people from Disney Interactive, closed Junction Point (the study of Warren Spector, who apparently did not get the sales targets and popularize the figure of Oswald rabbit) and especially after ordering the closure of the LucasArts video games division.
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The news coming from a possible game competition of Skylanders left no clear if he was a toast to the Sun, or a last attempt of the company in the interactive entertainment. But Disney does not stitch without thread and if something knows to handle the marketing. Now we have seen that what happened is that the company was focusing their efforts on a large interactive project.
Disney Infinity has a huge sales potential; Drag the child audience with stories of the characters, collectors and aficionados to Princesses and worlds with the figures used by the game, and players in general with the incentive of creativity. The Wall Street Journal has published that the company has invested 100 million dollars in the franchise (Disney has already said that it intends to launch an Infinity per year,) which shows how hard you opted for it.
It is an excellent premise that takes ideas seen in other games and the power even with all the strength of the Disney universe, although there are some seams that need a better shot to bring it to reality and is necessary to make tweaks to make it a totally rewarding experience.
LEGO Marvel Super Heroes brings back all the vices and virtues of previous deliveries of the saga, and is as usual a very continuous game and without hardly news playable, whose new license or franchise, Marvel Comics, is what justifies its existence, its reason for being.
All us rub their hands when we learned that the new LEGO game going to put in the skin of Iron Man, Spider-Man, Thor, the Incredible Hulk, Wolverine and a long cast of superheroes and villains, and very high expectations we had, the game does not disappoint at all, is everything we hoped and even a little more of the union between LEGO and Marvel. It is crazy the amount of characters that have been included, the winks, jokes and references, and MIME and affection with which every aspect of the Marvel Universe, has been treated since the characters, even the more side, to locations.
If you have already played some LEGO title previously, especially the last two, you know what you are going to find. A series of stages, 15 in this case to tell the story, in which we have that go forward to solving puzzles and fighting enemies that are limited to bother, or fighting are difficult or is penalized in real way the fact of dying, returning instantly with a few parts less in our counter. Puzzles consist of shredding stage elements whose parts we then create new objects, and used the character and the adequate ability to overcome various challenges. There are also some touches of platforms, but already in this Marvel Super Heroes are marginal, almost anecdotal.
Spelunky’ requires of us our maximum concentration. Nothing to go crazy and without previously facing where you jump. Now we can go very well by the mines and the jungle, a fall into the void in the caves of ice will have to start over from the beginning (or the shortcut of the jungle). This caution and constant fear is growing to know that every game will be unique, and all because the stages are randomly generated. But it is something which, in turn, makes it unique in the broadest sense of the word.
We match on many occasions by losing a game because of a trap tiki, but at the same time encourages us trying to do it, because we know that reaching a new area will be a prize that will have price. We feel, in short, a few real explorers. Although to be good will have to sweat (and die) much. Therein lies its greatness.
Despite the burden that we may suffer, the truth is that the more we play more we will notice how much we are making progress, reaching spend areas that before seemed us complicated and now not so much. For example, those damn traps arrow. With experience you will discover (if not, here am I with this Council) that if we throw them some object, such as a stone, they shoot your deadly arrow and we pass in front of them without fear of damage. To the fool, after having died a hundred times, that Yes, the utopian idea of reaching the temple pull is not so far-fetched. But of course, we can always pifiar up to a simple bat calculating evil a jump, beating us, and falling into some spikes. And us cursing the bat and the family of bats.
Who said there is no love at first sight? Because honestly, what we feel single FEZ can be defined as such.
Not already only for damn good thing is, that it is; but also, because to enjoy this two-dimensional adventure we have recalled our childhood enjoying those wonderful 8-bit platforms. And accomplishing that is not paid or with all the gold in the world.
But FEZ is a fairly economical whim; one that only 800 points (ten euros) Microsoft allows us to enjoy an adventure as the old with a duration ranging from 7 to 10 hours of play, depending on the desire that we have for uncovering all the secrets hiding this fantastic game of Polytron.
From the moment in which it was announced a new Bioshock at the hands of the guys at Irrational Games, the excitement and the expectations were hardly controllable. The reasons were related to the brilliant success of the original game, in 2007, which is still among the best releases of the recent times-shooter genre. So with these precedents the idea of counting with another product of the same study and under the same name was unusually suggestive, and that by the way we had enjoyed a second part which released 2 K Marin in 2010 and which also ended resulting outstanding.
But, of course… A new work from Ken Levine and company is hardly objectionable, especially from the moment in which it was revealed a flawless and very long trailer in-game showing the benefits of the product.
Since then there have been delays, abundant mysteries and, above all, an uncontainable impatience.
Now, with the program in their hands, only we can guarantee that the waiting was worth, since it offers Infinite continues to have appealed against a character and charisma and is also a brilliant game from any point of view. True that the impact of the first Bioshock hard, and it will cost, equal it but it must also be clear that Infinite is a wonderful and powerful product: virtues as little widespread shooters in first person as the plot, dialogues or the atmosphere.
What is offered on this occasion is a triple-A with all the letters, one which has granted some factors of complexity in terms of the fight against the idea of reaching a larger public, but which is also characterized by impressive production values and virtues that estilan the work of those responsible.
Finally launched the anticipated Battlefield 4, and here we bring you our video analysis in its version for PCs, which have divided into two parts, since as it is usual in recent games in the series we have on the one hand a story mode for a player, and on the other the Multiplayer Online modes, focusing this first video on our impressions of the campaign alone.
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Starting with the plot, history tells us a conflict between the Nations of China and United States, putting us on this occasion in the skin of a single protagonist, Sergeant Daniel Recker, by what a difference as seen in the last delivery now the campaign has a more structured narrative thread, developing the action almost in its entirety in various parts of China.
In this sense the mechanics is a shooter classic in first person, but with the peculiarity that we will never be alone, since we will be part of the peloton Tombstone, by that at all levels of the game always will have some of its members fighting on our side, acting these always by your account controlled by the CPU, even though we tell them that we want enemies that they attack with just mark them on screen in a way very similar to the system used in the online multiplayer mode to highlight the opposing team members.
However this same possibility to make enemies, also resta le difficulty to the game, because that can also be used for the sole purpose of detecting the exact position of the enemies that are in our line of sight for so they can not surprise us, what must be added to the artificial intelligence of these features already in case some problems since on many occasions the enemies have a somewhat erratic behaviorespecially when looking for coverage, staying very often fully exposed our shooting.