Spelunky’ requires of us our maximum concentration. Nothing to go crazy and without previously facing where you jump. Now we can go very well by the mines and the jungle, a fall into the void in the caves of ice will have to start over from the beginning (or the shortcut of the jungle). This caution and constant fear is growing to know that every game will be unique, and all because the stages are randomly generated. But it is something which, in turn, makes it unique in the broadest sense of the word.
We match on many occasions by losing a game because of a trap tiki, but at the same time encourages us trying to do it, because we know that reaching a new area will be a prize that will have price. We feel, in short, a few real explorers. Although to be good will have to sweat (and die) much. Therein lies its greatness.
Despite the burden that we may suffer, the truth is that the more we play more we will notice how much we are making progress, reaching spend areas that before seemed us complicated and now not so much. For example, those damn traps arrow. With experience you will discover (if not, here am I with this Council) that if we throw them some object, such as a stone, they shoot your deadly arrow and we pass in front of them without fear of damage. To the fool, after having died a hundred times, that Yes, the utopian idea of reaching the temple pull is not so far-fetched. But of course, we can always pifiar up to a simple bat calculating evil a jump, beating us, and falling into some spikes. And us cursing the bat and the family of bats.
- To Hell And Back In Spelunky (pentadact.com)
- Spelunky player achieves the elusive solo Eggplant Run (polygon.com)